patchawful: (beta)
So after a long break from playing (I was doing more Chrono Stones postgame), I finally got around to finishing Inazuma Eleven 2.

And by finishing, I mean playing everything after the opening, pretty much.

All in all I liked it. It didn't quite have the feeling of customisation you got from IE1, as unlike IE1 pretty much the entire story team were significant characters. Not that that really mattered a whole lot, as you could still just not play the story characters (except Mark). On a related note, how lucky it was that the 5 players injured at the start of the game were the 5 Raimon players to have no development or pretty much any dialouge after the opening scenes in the first game.

A couple of things I found odd were the alter ego mechanic, where a player has 2 personas, each with 2 different sets of skills, which made sense for Shawn Froste's storyline, but... not much apart from that? Scott Banyan had an alter-ego, except the first skill the alter learnt was 'Jinx' (causes moves to be more likely to fail) so I never used it. Plus I didn't actually use Scott a whole lot, there was a lot of good defenders aside from him. Aside from that nobody else really uses the mechanic, at least on the easily recruitable side, there's at least one (recruitable) villain looks like used it, but other than that nothing. Which kinda seems strange. It would either make sense to make more use of it (and I can think of a couple characters it definately could be implemented with that it wasn't) or just leave it as a purely Shawn thing.

The other was... I don't know if it's a huge issue, but I had a problem with the final game against Genesis. A while before the game, Jude says he has a new move that will score against Genesis, and you need to use it to complete the game. Except I'd saved and quit between him saying that and playing the game, so I ended up playing the game 5 or 6 times, going ahead by scoring with someone who wasn't Jude each time, and then getting a game over at half time. I actually had to use trial and error with the players most likely to score, story-wise, before getting to Jude and remembering that conversation. Not that I think the game needs to be as signposted as the GO games were, but I definately found that kinda annoying.

Of course, I complain, but all in all I found the game really fun. It was definately a break from the first game, with a much wider scope, going across most of Japan (which presumably also made it harder to localise, but the team did a good job of it anyway). It was also quite a bit darker, which did make it a bit harder to keep playing at first like I did for IE1. I still feel the series has a problem with plot escalation, going from winning the youth cup to fighting aliens, but hey, I'm not here to tell Inazuma to not have out-there plotlines.

I'm not sure how much of the postgame I want to do, there's still a couple characters I want to recruit, but I have a pretty solid team already. Plus there's more post-game wise in other games, so I might play through those first, and come back to 2 when I need that Inazuma fix. Well, at least this game has a postgame.

Other assorted thoughts:
I recruited Samford in the first game, and did the same as soon as I was able in this game. He has a nearly identical kick stat to Axel, the team's best striker, despite being 10 levels lower. Which makes sense, story-wise, but still, nice.
Speaking of Samford, his Royal Academy Redux chapter nicely foreshadows the final chapter.
Tori is pretty cool, for someone related to a politician named 'Tori'.
The plot-enforced chapter where you have to use a training facility is back from IE1, and it's just as annoying, although this time there was a twist that made me appreciate it more.

And if anyone cares, the team I had for the final game was
Darren; Mark, Bobby, Jack, Shawn; Miles, Tori, Jude, Sue; Samford, Axel
Subs from: Erik, Aurelia, Cheetah, Hurley, Aphrodite

Patch F.C.

Dec. 14th, 2016 10:41 pm
patchawful: (beta)
So here it is, the team I put together to take on the final route in Inazuma Eleven Go: Chrono Stones, imaginatively titled 'Patch F.C.', (I know, I know). I tried to balance the team well enough (still can't find many Earth players), and also erred towards strikers, so a few midfielders I like couldn't make it. Which was a shame, but that's why they give you 10 teams I guess!


Subs: Darren LaChance, Katsu, Zhuge Liang, David Samford, Sol Daystar

I'll post more on how they went later!
patchawful: (beta)
I had an idea that I kinda want to do in Football Manager now. You give your players (assume a 25 man squad) numbers 1-25, then before each match feed that into a random number generator. The first eleven (taking out injuries and suspensions) are your team.

Except FM would absolutely punish you for doing that.
patchawful: (beta)
I've started playing Inazuma Eleven 2: Blizzard. I chose Blizzard over Firestorm because... Well, I didn't have much of a reason, but Shawn Froste has seemed cool (no pun intended), so I guess that's why.

I've actually had a strange history with the Inazuma series, as the first game I played was actually Chrono Stones. Plus it took me about a year to finish it, but that probably says more about me and video games than anything to do with the game itself. Anyway, when Chrono Stones first came out my pal Louie got me the game, as I was into anime, football, and, probably most importantly, had a European 2DS! But however long it took me to complete, I had a blast, and I'm still actually playing through the postgame. Beta was one of the first characters I recruited, in case you're wondering where my icon came from. Sure, she was a villain, but she got better... kinda. She was neat, at least, for the five seconds she appeared in. Maybe one day I'll post something about my Chrono Stones postgame, I think I've just about recruited everyone I want to, now I just need to finish the final competition route and then... a copy of Thunderflash to link with my Wildfire to unlock the final unlockable content! Maybe one day.

Anyway, after finishing* Chrono Stones, I decided to give the first Go game a go, mainly to find out more about the characters. I got the Shadow version (Tezcat is cool), and had a lot of fun with that too, although I was surprised how much the gameplay changed between it and Chrono Stones. I didn't really progress as far in the postgame, as I was already quite far along with Chrono Stones, which seemed to have more choice anyway.

So then I decided, hey, why not give the original Mark Evans games a go? Well, because they're for the DS for a start, but that's not a huge problem, as it just means they're cheap. So I went back to IE1, which was... certainly an experience after the polished 3DS gameplay of Chrono Stones, but I quite liked it. I particularly liked the choice you have when recruiting players and putting them on your team, unlike the Ultimate Eleven, where you kinda play who you're told to. Although admittedly most of the players I recruited were players I recruited from going back in time in Chrono Stones (admittedly more because they looked cool than anything else, as I didn't really know them at this point). The storyline was pretty neat too, taking your rag-tag team from oblivion to winning the cup.

Now it's time to fight off an alien invasion in IE2!

I do wonder if Inazuma has a problem with escalating it's plot appropriately.

Anyway, I need to go save Umbrella Academy from football-playing aliens. I'm sure there's no way this can go wrong.


*The main game. Will I ever complete the game completely? Who knows...

Profile

patchawful: (Default)
Patch Awful

April 2017

S M T W T F S
      1
2345678
9 101112131415
1617 18 19202122
23242526272829
30      

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 20th, 2017 02:04 am
Powered by Dreamwidth Studios